Making of Javantea's Fate 334

Today I rest. I've worked the last 4 days not on HM or JF, but back-breaking labor (well, it's really not that bad). I have delayed writing a MoJF (aka MoHM) until today just because I've been totally rocked by work. I have tomorrow off so I am going to work hard on Hack Mars. I'll also be able to do a very good MoHM.

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Making of Javantea's Fate 333

No need for a well-thought out article on anarchy today. I was thinking more about capitalism yesterday during dinner. That's for good reason. You see, if a person chooses to work in a capitalist society (most people have), they have certain guidelines they must follow. These guidelines are imposed by businesses and customers. As an employee, a person has little power, but not much required and much flexibility. As an business owner, a person has power, but is required to make profit and is at the will of the customer and must find good employees. The customer has needs and only has the power to buy or not buy*. These are the guidelines by which capitalism works.

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Core considerations of Anarchism

Greetings. If you check out today's Low quality version, you'll get an accessory to today's high quality version. It is an accessory because this Hack Mars character is all about anarchy. In fact, he has a seemingly unique set of anarchistic values. I will explain them:

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Making of Javantea's Fate 331

Greetings, another day warrants a new MoHM. This weekend I played more than my fair share of Enemy Territory. The game is popular and completely free, which makes it a joy to play. If it were shareware, there may be fewer players but I would probably buy it. But there is a problem with playing video games instead of working. That is that work that should have been done does not get done.

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