Mar 24, 2023
Long 18
binary patch [sig]
Long 18 TetrisGYM
patch [sig]
I wrote a small change to TetrisGYM for the NES and flashed it to my flash chip, put it into my CNROM board, and into my original unmodified NES, and played it. The video is below.
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Mar 24, 2023
Tonight I finished a major electronics project that will no doubt bring joy to many people. While I could have spent $101.55 on a reliable universal programmer1 and been done weeks ago, I decide to go the build-it-myself route and see where it led me. I used these instructions.
The necessary disclaimer at the start of any cool project notes: this took me way too long to get working and buying would have taught me almost nothing about electronics. But if you are not ready to learn things you didn’t want to know, I recommend buy or don’t attempt instead of following my path.
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Sept 5, 2022
I have recently built a small robot as a test platform for an advanced robotics project. Huh? Let’s put the advanced robotics project aside and talk about what I actually have. I have a working robot that can detect hard collisions and the code is 120 lines of CircuitPython (not counting the libraries used to be clear). I can write a lot more code, but there’s no point to make it overly complicated until certain goals are met. Those goals: detect soft collisions, detect false-positive accelerations that are not collisions, and store information. While these may seem pretty easy to overcome, the thesis of this blog post is that they are not.
Let’s start at the very start. When I was young I wanted a robot. I didn’t know why very well, but I knew that I did. I bought Handbook of Advanced Robotics from a used bookstore, a bunch of motors, balsa, wheels, and other RC stuff from my local hobby shop, and started building. After building quite a few uncontrolled cars, I realized that a lot of the robot lies in control. It did not occur to me until I reached university how much. I tried to build an ornithopter and after propulsion failed on that project, I went off to university and gave up on robots. As time went on I worked on electronics and realized that while I was better than average at soldering, I was particularly bad at finishing projects. Each project had an obstacle. Not only did I lack experience as a young person, I lacked the necessary support to complete projects of even modest difficulty.
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July 28, 2022
TetrisGYM SPS 0.2.1 [sig]
TetrisGYM SPS 0.2 [sig]
TetrisGYM SPS 0.1 [sig]
TetrisGYM is a wildly popular mod of Tetris for the Nintendo Entertainment System. It has recently been made into a cartridge by one of the highest scoring players, EricICX. Released in 1989, Tetris has come a long way as a result of high score competition, a fanatical community, and quirks that make it an incredibly difficult game to master. If it was just difficult to master, it might have earned a community. But its quirks have earned a mod that turns the game into a learning experience. The current list of features for TetrisGYM:
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